Wednesday, September 4, 2013

Sofia Character Sheet


Character: Sofia Viktorova Koleva Monk Abilities
Race & Sex: Human Open Locks: 25%
Class: Monk Find/ Remove Traps: 20%
Level: 1 Stealth: 2d4+1d6 hexes minus level
XP:  1,298 Awareness: TBD (10%)
XP Bonus: n/a Hear Noise: +1d10 hexes vs. stealth
XP Needed: 2,251 Climb Walls: 85% (18' no fault)
Eyes: hazel Move Silently: 15%
Hair: jet black w/ luxuriant curls & youthful vitality AC: 7 (8 for monk; -1 for composition)
Skin: caucasian Movement: 6
HP: 14 / 4 Open Hand Attks (dmg):  1 (1d3)
AC: 7 Extra melee dmg: 1 every 2 rounds
THAC0: 20 Stun: "to hit" suceeds by 5, 1d6 rounds
Move: 6 Kill: % AC minus level


Save vs. Petrify to dodge missiles
STR: 16 (+35lbs; 1-3; 10%) Surprise: TBD (greater than 2 in 6)
INT: 13
WIS: 16 (+2 magical save adj.)
CON: 16 (+1 hp; 88% ss; 92% res.)
DEX: 15 (+1 reaction)
CHA: 12 (5 henchmen; normal reaction)


Para, Poison, Death:  13
Petrify/ Polymorph:  12
Rod, Staff, Wand:  14
Breath Weapon:  16
Spell:  15



Proficiencies:  dagger (point blank: 2/ short: 5/ med: 9/ long: 12 
dagger ranges:




Racial & Background Notes

Father & Mother's Professions:  lawyer (father) & laborer (mother)

Legacy: read & write, +1 reaction; knowledge of Ottoman law; +1 save disease

Family:  Father and mother; paternal grandfather & grandmother; 3 sisters

Physical:  Poor conditioning, unable to use weapons heavier than 5 lbs. until 2nd level

Choices: Wise effort and savings have increased coin

Talent: benefits of mother's profession

Personal Relationships:  Banned from the inns and taverns of Sofia

Tendencies & Interests:  make wisdom check or become regular user of addictive substances

Health: Save vs. poison and paralyzation as 2 levels higher

Composition:  Natural armor class of 7

Agility: need a movement point to draw weapons weighing 2 lbs. or less

Gymnastics: handwalking, round offs, side aerials & splits

Reflexes & Coordination:  unable to use two weapons in melee

Beauty: High, strong Forehead and unnaturally smooth skin

Personal Magnetism: all party hirelings within 20' are +2 morale 






Conflict!

Actions:  Befuddle (+1), Persuasion (+1), Jest (+1), Reason (+1) Befuddle (+1), Persuasion (+1), Jest (+1), Reason (+1)
Resistance: Fortitude (x2),  Fortitude (x2)
Modifiers: Beauty (+1 action) Beauty (+1 action)

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